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Why I Created RageFor.com: Because Video Game Journalism Sucks.

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I ran out of shit to talk about, recently, so I figured this would be a good place to plug my other website, related to gaming news, technology, and entertainment I called RageFor.com.

Its been one year since I launched this website, while this one already existed, so there was a struggle getting it content on the website content frequently enough, between this website and a full time job. However, I did it anyway, and for what I thought was a very good reason.

Why I started RageFor.com.

This idea was conceived back in late 2014, during the height of what most people remember as the #GamerGate scandal. Now, just before that whole cluster-fuck, the overall consensus of the gaming and tech press was pretty much a PR disaster, with rampant accusations of corruption among game reviewers.

Now, to get some idea of the original concept of RageFor really began when I was a teenager watching G4 and TechTV back in 2005 and 2006. Those years represented a time when being a tech geek was not a hobby, but a culture in and of itself. The amount of fun the network was having with itself was mirrored by the amount of fun I had watching it, all the way up to 2012, when the network officially went out of business.

There were a lot of factors that contributed to the demise f the network. Some of which was the cable and satellite networks like Comcast and DirectTV pulling the station from their lineup, but when G4 started airing bullshit like the A-Team, Daily marathons of Cops from 1994, and even putting douchey programs like Campus P.D. in their prime-time lineup. To me, this did more to kill the network than even the loss of two major cable providers did. When G4 started to move away from its core demographic to appeal to the douche-bags who watched Spike TV, that was enough to kill the entire network.

The reason I brought that up, is because I feel this is what happened to pretty much all of the Gaming press in 2013, even before the Gamergate thing started. When older, established gaming media started hiring millennial fucktards from the modern academic landscape, the gaming press started really losing focus on gaming, and started focusing upon identity politics, and entitlement complexes. When these Liberal Douches fresh out of community college were hired to write for Gamespot, Kotaku, Rock-Paper-Shotgun and IGN, for example, what these "journalists" essentially did was take the concept of gaming culture and started using it as a vehicle for political propaganda, and in reality, that's the real reason no one really cares about the gaming print media anymore. People have been flocking in droves to individuals on YouTube for the scoop on what's happening in the tech world because of this.


By the time 2015 came along, there were no unbiased gaming media sources anywhere in print that wasn’t peddling social Marxism. If you were like me, and wanted to read about gaming -not sexism, not body-shaming or any of that bullshit, just gaming- you were pretty much out of luck. The reason RageFor really existed -at least in my mind- was as a countermeasure to what websites like Kotaku and IGN eventually became: A vacuum of pseudo-intellectual oppression Olympians who shat all over gaming culture, instead of celebrating it.

At the time, RageFor came out of necessity, in a way. I started this website as a spiritual successor to the G4 network, back when they actually focused on the things that real gamers wanted to talk about, which is something that is sorely missing in a lot of news outlets that publish articles even today.

RageFor.com, In a lot of ways, is a spiritual successor to G4TV and TechTV. These networks and shows had an intoxicating level of immersion into the gaming sub-genre that defined a large portion of my teenage life. Some of my fondest memories involved Attack of The Show and X-Play, and that inspired me to build a news outlet that was as good, if not better than what that was.

Why RageFor.com Sucks.

And let me be the first to admit it: RageFor is nowhere near that level. I almost never post on the site, and when I do, the posts are so infrequent that the only purpose it serves is taking much needed attention away from this one. The truth is, this was never a project I could successfully embark upon alone. This thing required a writing staff that worked on it 24/7, and videos to garner attention to the website's material. That being said, I'm hopeful that I can invest real time and money into this project one day, and I'm glad I'm still on it, even if it goes nowhere.
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2 comments:

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